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System shock 2 wiki the many
System shock 2 wiki the many





They can be destroyed by even a single Standard Bullet or one Wrench hit. When detected, the player can stand or crouch below them (not necessarily directly) and safely wait.When entering new areas, the player should be prepared to retreat, hearing the beeping of an alerted Camera. Pay attention to the sounds: their distinctive whirring noise is often the first indicator that they're near. Security Cameras are often tucked in inconspicuous areas.Security alarm can be terminated using a non-broken Security Computer or dismissed through use of Remote Electron Tampering Psi Power. The type and number of enemies depends on the current area. If the player will be tracked for more than a total of 4 seconds during that phase, the Camera will enter the “danger” state: its lights will turn red and it will set off a 120 seconds long security alarm.ĭuring the alarm, the enemies will be dispatched and rush to the place the player was last seen in. The Camera will remain it this state for 10 seconds (lights will turn green a second or so earlier, but don't let that mislead you). Its lights will turn yellow, it will beep several times and also start tracking player’s movements, even outside its normal motion zone. When the player enters Camera's distance and field of view (90 degrees), the device will enter its “alert” state. Normally, they are encountered in a “normal” state, in which their lights are green and they can only rotate within a limited angle. Cameras, along with the rest of the security system aboard the Von Braun and Rickenbacker, are governed by XERXES. Security Cameras are ceiling-mounted rotating devices that can identify and track human subjects.







System shock 2 wiki the many